Wednesday, May 22, 2013

Hands-on: Batman: Arkham Origins puts detective back in Detective Comics

Hands-on: Batman: Arkham Origins puts detective back in Detective Comics:



I'll admit that I wasn't immediately drawn in by a recent hands-on demo of the upcoming Batman: Arkham Origins, currently scheduled for an October 25 launch on PC, Xbox 360, PS3, and Wii U. Though the PR team presented the prequel to the first two Arkham games as a new experience that presents a "rawer, scarier Batman" who is "more energetic, athletic and aggressive," the gameplay seemed incredibly similar to the games that came before it.
That's not a bad thing, really. In Batman: Arkham Asylum and Batman: Arkham City, Rocksteady Games created what's probably the best system of third-person, open-world exploration and melee combat we've seen this generation. Warner Bros. Montreal hasn't messed with this formula for Origins, keeping the feeling of gliding gently from rooftop to rooftop and the timing-based, improvisational punch-and-dodge battles that made the first two games so enjoyable.
Still, the demo felt very familiar. PR reps took pains to highlight a new enemy type that features heavy armor and takes mighty, easy-to-avoid swings and another that can actually counter Batman's moves, but battling these baddies didn't feel especially different from taking out the kind of thugs that Arkham fans have already dealt with hundreds of times in the past.

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