Metal Gear Solid V seems too beautiful for current-gen consoles:
SAN FRANCISCO, CA—Before it was revealed as
Metal Gear Solid V at the Game Developers Conference in San Francisco today, the game previously known only as
The Phantom Pain had already been extensively teased with blatant clues pointing toward the involvement of
MGS series creator Hideo Kojima. So the fact that this is actually the fifth game in the much-loved
Metal Gear Solid series shocked nobody in the house. Nor did the
MGS5 debut sequence, which was already
running wild and free on YouTube before today. Still, the real-time trailer's mix of beauty and high-action shimmers with high-poly, sweat-shimmering faces, devil horses flying on wings of fire, military squads in bulky armor, and enough lens flare to blind JJ Abrams.
But before charming GDC's audience of game developers with a long talk about the game's engine, Hideo Kojima and the design team at Konami snuck a different kind of surprise into the trailer: the target platforms. Xbox 360 and Playstation 3 logos stood alone at the end of the video, strangely leaving out the next generation systems that would seem best-equipped to handle its complex rendering.
Kojima himself cued the game's debut in characteristically silly fashion: first with a delay of a few minutes, and then by entering the room with his face covered in the same bandages seen in
that odd Phantom Pain interview. That turned out to be a double-joke, as one of the game's main characters—a mysterious helper who introduces himself to Snake by saying "Call me Ishmael"—wears that facial bandage disguise as well.
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