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Games that allow you to gain new levels for your character by defeating enemies or accomplishing tasks create a carefully balanced risk/reward environment that effectively trains you to seek out the situations with the most potential for beneficial character development. Those rewards could be special weapons, decorative (i.e. not functional) items, or most importantly, experience points. Experience points (and the increased character levels they eventually bring) are central to practically every role-playing game and, increasingly, other genres that throw them in as a "role-playing element." They're the most important reward to be gained in these games because they determine the strength of a character and what kind of weapons and capabilities that character can have.
In a game like Borderlands 2, leveling up doesn't just make you a bit stronger or give you a few more hit points. It's not just incremental improvement. Rather, it allows you to unlock new capabilities for your character, such as the ability to stab enemies while cloaked, flipping off foes with a single-finger salute, or sending in a giant robot that shoots lasers from its eyes to wipe out the bad guys for you. New strategies and tactics are opened up by increasing your level.
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