We did a bunch of ambitious things on Halo deliberately to reach out to people. We limited players to two weapons, we gave them recharging health, we automatically saved and restored the game—almost heretical things to first-person shooters at the time. We made the game run without a mouse and keyboard. And now nobody plays shooters the way they used to play them before Halo 'cause nobody wants to. [emphasis added]Taken literally, this statement is inaccurate on its face. There are obviously still millions of people playing first-person shooters on their PCs with a mouse and keyboard (and more than a few games that don't have recharging health, automatic saves, and the like). But Jones' general point is clear: keyboard-and-mouse players are getting less and less important, from a business perspective, in the console-dominated first-person shooter market that Halo spawned. On this point, it's really hard to argue with Jones.
Reliable, confirmed sales information for most video games is notoriously hard to come by. Getting breakdowns of those sales between PC and non-PC platforms is even harder, especially when you have to take into account digital sales data that's often not shared with the public. That said, when such information can be culled for the most popular first-person shooters, it's usually no contest: the number of PC players is dwarfed by the console audience.
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