Indie game designer Zach Gage (perhaps best known for excellent iOS puzzle title SpellTower) told me at PAX that he originally conceived Guts of Glory as a game where the last humans on earth scrounged for nutrients, arranging Tetris-shaped pieces of food into the limited space in their stomachs. That idea eventually evolved into the high-level concept of a competition to become the best eater in a post-apocalyptic world where standard edible food is at a minimum, with the Tetris pieces replaced by illustrated cards.
Thus, every turn in Guts of Glory starts by filling up a three-card plate from the top of the deck with "foods" and "condiments" like bleach, tapeworms, a box of spiders and the dreaded "Tire of Doom." You then choose one card to put in your five-card-capacity "mouth," and choose how to distribute two "chew tokens" over the cards currently in that mouth. Once a card has been chewed enough (the precise level varies by the card), you swallow it, which can provide the glory points you need to win and/or cause other effects on the game, both positive and negative.
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