Saturday, September 22, 2012

Project Eternity's all-star effort to revive the classic PC RPG

Project Eternity's all-star effort to revive the classic PC RPG:





Concept art from the Kickstarter video for Project Eternity.



Obsidian



The "previous credits" list for the lead developers behind Obsidian Entertainment's Project Eternity reads like an excerpt from a list of nominees for "best classic PC RPG." Between them, Feargus Urquhart, Chris Avellone, Josh Sawyer, and Tim Cain have played major roles in developing franchises including Fallout, Icewind Dale, Planescape: Torment, Star Wars: Knights of the Old Republic, Arcanum, and Temple of Elemental Evil. So this isn't exactly a group of unknowns trying to get attention for some indie game startup.
That wide range of experience gives the team an intimate knowledge of what works and what doesn't work in a classically inspired PC RPG like Project Eternity, which is aiming to "pay homage to the great Infinity Engine games of years past" according to its Kickstarter page. Sawyer tells Ars Technica that means things like "tactical combat, exploration, [and] text-based story development" will feature heavily in Project Eternity, while eliminating some of the "translating rulesets, degenerate/annoying game mechanics, [and] clunky user interface" that plagued some of the older titles.
Still, even with the big-name talent and old-school sensibility driving the project, it was a bit shocking when the Kickstarter effort reached its funding goal of $1.1 million in just over 24 hours after its launch late last week (as of this writing the game has brought in $1.8 million with 25 days left to go). Even the developers themselves were a bit taken aback by the outpouring of support.
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