Wednesday, September 12, 2012

Getting some much-needed attention for Xbox's best indie games

Getting some much-needed attention for Xbox's best indie games:




Ask practically any indie game developer, and they'll tell you that the hardest part of making a successful game isn't necessarily coming up with a concept, programming it, or even creating the art. It's getting your game noticed after it's released.
This problem is even more pronounced if you decide to release your game on Xbox Live Indie Games (XBLIG), the completely open Xbox 360 service that lets anyone with $99 to spring on an annual XNA account become a console game developer. "Community curation is a gift and a curse," indie developer Dave Voyles told Ars. "On the one hand, it's open to anybody to submit what they want. On the other hand, there's a lot of crap coming in and there's not much you can do about it."
That's where the Xbox Live Indie Game Uprising can help. Now in its third incarnation, the Uprising is an unofficial effort to highlight some of the best games on a service where it's notoriously hard to separate the wheat from the sizable amount of chaff. Over the next two weeks, the Uprising will highlight a different game almost every weekday, with selections ranging from the unpronounceable 3D snakiness of qrth-phyl to the Portal-esque 2D puzzles of Gateways to the Majora's-Mask-meets-terrorism gameplay of City Tuesday.
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