first chess-playing machine? Surprisingly, both were inventions of Spanish civil engineer Leonardo Torres-Quevedo.
Next week, as part of our ongoing effort to celebrate Europe’s computing
heritage, we’re commemorating Torres-Quevedo’s legacy and his
remarkable machine—"El
Ajedrecista" (in English, "The Chess Player")—in partnership with
the Telecommunication Engineering department of the
Technical University of Madrid.
Photo thanks to Wikimedia Commons
Torres-Quevedo’s inventions span many fields. He was the second in
the world to demonstrate wireless remote control, beaten to the
post only by Nikola Tesla.
His designs for airships were used by both the French
and British during WWI. He was a global leader in cable car design,
creating the “Spanish aero car” over the Niagara Whirlpool
which, nearly a century on, remains a tourist attraction.
However, his most remarkable achievements were in the field of
automation, developing machines that are antecedents to what we now
call computers and robots.
Torres-Quevedo’s ambitions were bold. As Scientific American proclaimed in 1915: “He would substitute machinery
for the human mind.” In the 1890s, Torres-Quevedo built a series of mechanical devices that solved algebraic
equations. In 1920 he wowed a Paris audience with an
electromechanical arithmometer with a typewriter attachment. You
simply typed a formula—say, “24x48”—and the machine would calculate
and automatically type the answer “=1152” in reply.
But El Ajedrecista, an algorithmically powered machine that could
play an end-game of chess against a human opponent completely
automatically, is his most notable creation. Although it’s a far cry
from Deep Blue, El Ajedrecista can lay claim to being
the world’s first (analog) computer game.
.
Photos thanks to Museo Torres Quevedo
The machine didn’t just calculate its moves—it had mechanical arms
that physically moved its pieces, in the form of electrical jacks,
across a grid. In later models the arm mechanism was replaced by
magnets, and play took place on a more ordinary-looking chess board.
You couldn’t cheat the machine as it could spot illegal moves; and you
couldn’t win, as the game always started at a point (machine’s King
and Rook versus human’s King) from which the machine could never lose.
In honor of El Ajedrecista’s 100th birthday, we’re working with the Telecommunication
Engineering department of the Technical University of Madrid to
stage a conference commemorating Torres-Quevedo’s legacy. The
conference, taking place on November 7, will feature lectures and
panel discussions, as well as an exhibition of Torres-Quevedo’s
devices—including El Ajedrecista itself. Attendance is free—if you
want to join us, request an invitation.
Posted by Lynette Webb, Senior Manager,
External Relations
DIGITAL JUICE
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