Sunday, August 19, 2012

Review: Nintendo's 3DS XL expands the system's screen, and its appeal

Review: Nintendo's 3DS XL expands the system's screen, and its appeal:






Kyle Orland



On Sunday, it will have been only 511 days since Nintendo released its portable 3DS in North America. That might seem like a relatively short time to roll out a major redesign like the 3DS XL, which expands both the screen size and the external dimensions of Nintendo's glasses-free 3D handheld. But after spending a few weeks with the XL, we wish Nintendo hadn't waited so long to release the expanded system. It feels like the way 3DS games were meant to be played.


A pocket full of 3DS XL


Internally, the 3DS XL is an exact replica of the original 3DS, so almost everything that makes it distinct has to do with the hardware design. Nintendo sent me the metallic blue version of the 3DS XL; it has a matte finish that just looks classier (and is less susceptible to thumbprints) than the shiny turquoise of my launch-era 3DS. The edges of both the top and bottom sections of the system come to a gently rounded edge, which makes it look a bit like a set of long, pursed lips when viewed from the front side.




Enlarge / Comparing the depth and width of portable systems. Top to bottom: 3DS, 3DS XL, Vita


Michelle Mazurek



Still, the system cuts a much sleeker figure than the unsightly 3DS, which always looked a little misshapen thanks to the slight trapezoidal bulge of its upper section. The rounded corners also make the system significantly more comfortable to cradle in your palms than the blockier corners of the standard 3DS (though neither fits in your hands as well as the perfectly contoured edges of the PlayStation Vita). The hinge that runs almost the full width of the system feels quite sturdy, snapping into place at the standard 155-degree angle, as well as a laptop-style 120-degree angle that's perfect for watching videos.
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